Q.U.B.E: Director's Cut

Toxic Games · 2014

PlayStation
Dificuldade
3/10Light

Where the challenge is: systems — knowing how it works.

PlayStation19troféus
Jogaste? Vê quais destas ganhaste

Quão difícil é terminar Q.U.B.E: Director's Cut?

3/10Light

Where the challenge is: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.

Quem termina mesmo Q.U.B.E: Director's Cut

  • Steam26%de todos os que o têm em Steam
    “Finale”cerca de 30% dos que realmente o jogaram
  • PlayStation12%de todos os que o têm em PlayStation
    “Finale”cerca de 15% dos que realmente o jogaram
  • Xbox29%de todos os que o têm em Xbox
    “Finale”cerca de 38% dos que realmente o jogaram

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Conquistas mais raras

Raridade publicada por plataforma.

PlayStation

  1. Whatever Floats Your BoatDon't touch the floor in Hover Headway1.5%
  2. Find The DevelopersFind a picture of the developers4.3%
  3. Push Me To CompletionPush the ball in the hidden area in Sector 5 down the hallway5.8%
  4. Complete My Secret 3Complete the hidden puzzle in Sector 610%
  5. Complete My Secret 2Complete the hidden beta puzzle in Sector 512%
Ver todas as 19 conquistas de Q.U.B.E: Director's Cut

Jogaste Q.U.B.E: Director's Cut? Vê quantas destas tens.

  • Quais ganhaste — e quais te faltam
  • O teu desbloqueio mais raro e a respetiva posição na classificação
  • Todo o teu histórico deste jogo numa só cronologia
  • Steam, PlayStation, Xbox e Battle.net num só lugar
Ligar Steam, PlayStation ou Xbox

Grátis. Demora cerca de um minuto.

Sobre Q.U.B.E: Director's Cut

Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.

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Como é calculada a raridade

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .

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