What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar Rare Replay?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
A terminá-lo
Rare Replay tem um final, mas nada na lista de conquistas o assinala com clareza suficiente para ser fiável — por isso, não há taxa de conclusão a mostrar.
Conquistas mais raras
Raridade publicada por plataforma.
Xbox
The Orchestra PitListened to all of the "Top-Secret Tunes" in Rare Revealed.0.0%
Stampers ForeverEarn the most coveted title in the game!0.0%
Amber WarningGrabbed by the Ghoulies: Complete Challenge 210.1%
Backstage PassEarn the Player Rank of "Rare Royalty".0.1%
Beyond the ImpossibleBattletoads: Complete a loop of Turbo Tunnel Infinite.0.1%
Jogaste Rare Replay? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre Rare Replay
Rare Replay is a 2015 compilation of 30 video games previously developed by Rare and its predecessor, Ultimate Play the Game, in their 30-year combined history. The emulated games span multiple genres and consoles - from the ZX Spectrum to the Xbox 360 - and retain the features and errors of their original releases with minimal edits. The compilation adds cheats to make the older games easier and a Snapshots mode of specific challenges culled from parts of the games. Player progress is rewarded with behind-the-scenes footage and interviews about Rare's major and unreleased games. GoldenEye 007 is added to the game library of anyone who purchases a digital copy of Rare Replay. Upon GoldenEye 007's release on Xbox One/Series consoles, it was retroactively added to the game library of anyone with a prior purchase of a digital copy.
Obter este jogo
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Xbox — Microsoft's published rarity percentage across Xbox players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .