Salt and Sanctuary

Ska Studios · 2016

PlayStation
Dificuldade
8/10Hard

What makes it hard: execution — reflexes, timing and precision.

PlayStation38troféus
Jogaste? Vê quais destas ganhaste

Quão difícil é terminar Salt and Sanctuary?

8/10Hard

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Quem termina mesmo Salt and Sanctuary

  • Steam15%de todos os que o têm em Steam
    “Find Salvation”cerca de 16% dos que realmente o jogaram
  • PlayStation17%de todos os que o têm em PlayStation
    “Find Salvation”cerca de 18% dos que realmente o jogaram
  • Xbox8.8%de todos os que o têm em Xbox
    “Dominion”cerca de 12% dos que realmente o jogaram

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Conquistas mais raras

Raridade publicada por plataforma.

PlayStation

  1. SaltbornAchieve all possible trophies.6.8%
  2. Fading FastAid an unraveling sorceror.9.7%
  3. The Unspeakable DeepDefeat the Unspeakable Deep.11%
  4. SaltbornAchieve all possible trophies.11%
  5. Fading FastAid an unraveling sorceror.13%
Ver todas as 38 conquistas de Salt and Sanctuary

Jogaste Salt and Sanctuary? Vê quantas destas tens.

  • Quais ganhaste — e quais te faltam
  • O teu desbloqueio mais raro e a respetiva posição na classificação
  • Todo o teu histórico deste jogo numa só cronologia
  • Steam, PlayStation, Xbox e Battle.net num só lugar
Ligar Steam, PlayStation ou Xbox

Grátis. Demora cerca de um minuto.

Sobre Salt and Sanctuary

Salt and Sanctuary is a 2D action role-playing game developed by Ska Studios and released in 2016. It combines side-scrolling combat with mechanics inspired by action RPGs, including stamina management and character builds. Players explore a dark, interconnected world filled with hostile enemies and challenging bosses. Progression is based on skill trees, equipment upgrades, and exploration-driven discovery.

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Como é calculada a raridade

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .

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