Sly Cooper: Thieves in Time™

Sanzaru Games · Sony Computer Entertainment · 2013

PlayStation
Dificuldade
3/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation50troféus
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Quão difícil é terminar Sly Cooper: Thieves in Time™?

3/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Quem termina mesmo Sly Cooper: Thieves in Time™

  • PlayStation26%de todos os que o têm em PlayStation
    “Final Chapter?”cerca de 36% dos que realmente o jogaram

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Conquistas mais raras

Raridade publicada por plataforma.

PlayStation

  1. Mask and Stripes ForeverCollect every bronze, silver, and gold trophy.2.7%
  2. Navigate Like DrakeTake a look at every map in every episode.2.8%
  3. 8-Bit Bentley StyleBeat every hideout arcade's top high score.3.0%
  4. Mark Your TerritoryCollect all the hidden Sly masks.3.6%
  5. Crazed ClimberScale the dragon lair in under 90 seconds.3.7%
Ver todas as 50 conquistas de Sly Cooper: Thieves in Time™

Jogaste Sly Cooper: Thieves in Time™? Vê quantas destas tens.

  • Quais ganhaste — e quais te faltam
  • O teu desbloqueio mais raro e a respetiva posição na classificação
  • Todo o teu histórico deste jogo numa só cronologia
  • Steam, PlayStation, Xbox e Battle.net num só lugar
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Grátis. Demora cerca de um minuto.

Sobre Sly Cooper: Thieves in Time™

Sly Cooper: Thieves in Time is a stealth platformer developed by Sanzaru Games and published by Sony Computer Entertainment. Released in 2013 for PlayStation 3 and PlayStation Vita, it is the fourth main entry in the Sly Cooper series. The game follows Sly and his gang as they travel through different historical periods to restore the Thievius Raccoonus, which is being erased from existence. Players control Sly and various characters, each with unique abilities while completing stealth-based missions, platforming challenges, and puzzles. The game retains the series’ signature cel-shaded art style and humour while introducing new mechanics, including time-travelling settings and costumes with special abilities.

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Como é calculada a raridade

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .

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