
What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar SpeedRunners?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo SpeedRunners
- Steam16%de todos os que o têm em Steam“Welcome to New Rush City”cerca de 22% dos que realmente o jogaram
- PlayStation28%de todos os que o têm em PlayStation“Welcome to New Rush City”cerca de 35% dos que realmente o jogaram
- Xbox17%de todos os que o têm em Xbox“Welcome to New Rush City”cerca de 35% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
Getting Serious!Promote to the Bronze League.0.9%
ez git gud1.0%
100%Reach max XP.1.4%
The King of New Rush CityBeat all Chapters on Unfair difficulty.2.4%
Super Crate BloxBlock 10 Rockets with Crates.2.5%
Xbox
100%Reach max XP.0.4%
The King of New Rush CityBeat all Chapters on Unfair difficulty.0.6%
Sultan of SwingDon't touch the floor for 15 seconds.2.8%
Hook BlockBlock 10 golden hooks with crates.3.6%
Smooth Moves!Dodge the Golden Hook 10 times.8.4%
Jogaste SpeedRunners? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre SpeedRunners
Cut-throat multiplayer running game that pits 4 players against each other, locally and/or online. Run, jump, swing around, and use devious weapons and pick-ups to knock opponents off-screen! One of the most competitive games you'll ever play.
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- Xbox — Microsoft's published rarity percentage across Xbox players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .