
What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar The Binding of Isaac: Rebirth?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo The Binding of Isaac: Rebirth
- PlayStation25%de todos os que o têm em PlayStation“It Lives”cerca de 45% dos que realmente o jogaram
- Xbox6.6%de todos os que o têm em Xbox“The Lost”cerca de 16% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
PlayStation
Dead God∞%0.4%
Death Certificate. . .0.6%
Mega MushBeat everything in Hard Mode as every character1.0%
Apollyon BabyComplete all hard mode marks with Apollyon3.5%
PlatinumObtain all trophies3.5%
Xbox
Dead GodRIP0.2%
Death Certificate...0.3%
Mega MushBeat everything in Hard Mode as every character.0.6%
Real Platinum God100% the game!0.9%
Platinum GodCollect all items and unlock all secrets and endings.0.9%
Jogaste The Binding of Isaac: Rebirth? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre The Binding of Isaac: Rebirth
The Binding of Isaac: Rebirth is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .