
Where the challenge is: execution — reflexes, timing and precision.
Quão difícil é terminar Thief of Thieves: Season One?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo Thief of Thieves: Season One
- Steam3.0%de todos os que o têm em Steam“Not made for this”cerca de 9% dos que realmente o jogaram
- Xbox2.8%de todos os que o têm em Xbox“In Memoriam”cerca de 8% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
Not made for thisGave some life saving advice.3.0%
Social AwarenessCaught a chronic case of foot-in-mouth disease.3.0%
Just Be YourselfTook the direct approach.3.2%
DelegateLet a teammate do their thing.3.4%
Party PooperRan into a complication.3.6%
Jogaste Thief of Thieves: Season One? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre Thief of Thieves: Season One
In Thief of Thieves you play as a cat burglar using stealth, social engineering and team members to pull off some high profile heists across the world. Based on the comic book series by Robert Kirkman, it’s time for Celia to make the leap from apprentice to master.
Obter este jogo
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .