TONY HAWK: SHRED

Robomodo · Activision · 2010

PlayStation
Dificuldade
4/10Leve

Where the challenge is: execution — reflexes, timing and precision.

PlayStation50troféus
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Quão difícil é terminar TONY HAWK: SHRED?

4/10Leve

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

A terminá-lo

TONY HAWK: SHRED tem um final, mas nada na lista de conquistas o assinala com clareza suficiente para ser fiável — por isso, não há taxa de conclusão a mostrar.

Conquistas mais raras

Raridade publicada por plataforma.

PlayStation

  1. PlatinumUnlock all other trophies2.3%
  2. Get a Real Skateboard!Challenge Mode: Complete 15 total Insane Challenges2.4%
  3. Reality StarChallenge Mode: Complete all Videographer Challenges2.4%
  4. Serious PlaytimeComplete each session type in each level on any Navigation Setting (Excluding Free Ride) (SP)2.4%
  5. Scared of BubblesMelbourne: Point Rush: Finish with a score of at least 75 without collecting any Point Bubbles (SP)2.4%
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Sobre TONY HAWK: SHRED

Tony Hawk: Shred is the 2010 sequel to the video game Tony Hawk: Ride, a spin-off of the Tony Hawk series. The game is a peripheral-based, motion controlled skateboarding game. Shred introduces a snowboarding mode to the series as well as Avatar and Mii support on the Xbox 360 and Wii versions respectively. A "surfing" mode was worked on for the game, but was soon scrapped due to funds and short amount of time to work on it.

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Como é calculada a raridade

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .

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