
Where the challenge is: execution — reflexes, timing and precision.
Quão difícil é terminar TONY HAWK: SHRED?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
A terminá-lo
TONY HAWK: SHRED tem um final, mas nada na lista de conquistas o assinala com clareza suficiente para ser fiável — por isso, não há taxa de conclusão a mostrar.
Conquistas mais raras
Raridade publicada por plataforma.
PlayStation
PlatinumUnlock all other trophies2.3%
Get a Real Skateboard!Challenge Mode: Complete 15 total Insane Challenges2.4%
Reality StarChallenge Mode: Complete all Videographer Challenges2.4%
Serious PlaytimeComplete each session type in each level on any Navigation Setting (Excluding Free Ride) (SP)2.4%
Scared of BubblesMelbourne: Point Rush: Finish with a score of at least 75 without collecting any Point Bubbles (SP)2.4%
Jogaste TONY HAWK: SHRED? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre TONY HAWK: SHRED
Tony Hawk: Shred is the 2010 sequel to the video game Tony Hawk: Ride, a spin-off of the Tony Hawk series. The game is a peripheral-based, motion controlled skateboarding game. Shred introduces a snowboarding mode to the series as well as Avatar and Mii support on the Xbox 360 and Wii versions respectively. A "surfing" mode was worked on for the game, but was soon scrapped due to funds and short amount of time to work on it.
Obter este jogo
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .