Ascend: Hand of Kul

Signal Studios · Microsoft Studios · 2014

Steam
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

Steam30achievements
Played it? See which of these you've earned

How hard is Ascend: Hand of Kul?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Ascend: Hand of Kul

  • Steam3.1%of everyone who owns it on Steam
    Death of Kulabout 4% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. TranscendTranscended1.5%
  2. Caos ChaplainBless 20 players1.6%
  3. Highlands Scholar1.7%
  4. Death of Kul3.1%
  5. BattlemageCast 25 Crusade Spells3.3%
See all 30 Ascend: Hand of Kul achievements

Played Ascend: Hand of Kul? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
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About Ascend: Hand of Kul

Wage war for your God as a brutal Caos warrior on a unique journey to Ascension. Destroy the spawn of the Titan, Ascend Champions to invade other player’s games, and tip the balance in the Crusade between the three Gods. But the greatest rewards require the ultimate sacrifice—your character!

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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