FlatOut 2

Bugbear Entertainment · Strategy First · 2006

Steam
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

Steam37achievements
Played it? See which of these you've earned

How hard is FlatOut 2?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes FlatOut 2

  • Steam1.3%of everyone who owns it on Steam
    GGWPabout 25% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. Home RunGet a score of 400 in Baseball0.6%
  2. GOAAALLLL!!Get a total score of 390 in Soccer0.6%
  3. Skipping StonedGet a total score of 1200 in Stone Skipping0.6%
  4. You owe me a 14 second carComplete Field Goal in under 14 seconds0.6%
  5. KingpinGet a perfect score in Bowling0.7%
See all 37 FlatOut 2 achievements

Played FlatOut 2? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

Free. Takes about a minute.

About FlatOut 2

Experience the drive of your life as you throw yourself around on and off the track causing fences to shatter, tyre walls explode, water tanks and barrels fly across the track into other cars.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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