
Where the challenge is: execution — reflexes, timing and precision.
One achievement, three platforms, three different rarity numbers
The Last One
Each platform measures its own player population.Why that matters
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Percentages are shown exactly as each platform publishes them — Pyroblast does not recalculate them or mix player populations together.
How hard is INSIDE?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Finishing it
INSIDE has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.
Rarest achievements
Published rarity by platform.
Steam
The Last OneIt comes together14%
ClockworkShadows at noon17%
Wee Wee WeeThey never made it to market18%
RespiteDive back in19%
A TableauSkipping stones at the beach19%
PlayStation
The Last OneIt comes together11%
ClockworkShadows at noon14%
Wee wee weeThey never made it to market15%
RespiteDive back in15%
A TableauSkipping stones at the beach16%
Xbox
The Last OneIt comes together5.2%
ClockworkShadows at noon6.6%
RespiteDive back in7.3%
A TableauSkipping stones at the beach7.4%
Wee Wee WeeThey never made it to market7.4%
Played INSIDE? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About INSIDE
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .