Where the challenge is: execution — reflexes, timing and precision.
One achievement, three platforms, three different rarity numbers
No Point in Dying
Each platform measures its own player population.Why that matters
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Percentages are shown exactly as each platform publishes them — Pyroblast does not recalculate them or mix player populations together.
How hard is LIMBO?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Finishing it
LIMBO has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.
Rarest achievements
Published rarity by platform.
Steam
No Point in DyingComplete the game in one sitting with five or less deaths2.4%
DING!4.5%
Climbing the CogDon't pull the lever just because you can6.4%
It's StuckPrepare a dry landing6.7%
Going UpDon't let gravity keep you down7.2%
PlayStation
No Point in DyingComplete the game in one sitting with five or less deaths0.4%
DING!Running off will get you nowhere2.4%
Climbing the CogDon't pull the lever just because you can3.7%
It's StuckPrepare a dry landing4.2%
Going UpDon't let gravity keep you down4.5%
Played LIMBO? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About LIMBO
Uncertain of his sister's fate, a boy enters LIMBO
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .