
ROUNDS
Nothing to beat — this one gets played, not finished.
One achievement, three platforms, three different rarity numbers
Champion
Each platform measures its own player population.Why that matters
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Percentages are shown exactly as each platform publishes them — Pyroblast does not recalculate them or mix player populations together.
How hard is ROUNDS?
No rating — nothing to beat
There's nothing to beat here — no last boss, no credits. Ranked shooters, sandboxes, live-service games and endless runners don't get a difficulty score, because "how hard is it to finish" isn't a question you can ask about them. That's not the same as easy.
Rarest achievements
Published rarity by platform.
Steam
ChampionWin 50 Matches3.0%
Shield UpTrigger a block with Shields Up6.5%
WinnerWin 20 matches7.9%
RadientUse Radiance 3 times in a single match12%
DemonUse Demonic Pact 3 times in a single match12%
Xbox
ChampionWin 50 Matches10%
Shield UpTrigger a block with Shields Up15%
WinnerWin 20 matches20%
DemonUse Demonic Pact 3 times in a single match23%
FrostyUse Frost Slam 20 times23%
Played ROUNDS? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About ROUNDS
Rounds is a 1v1 rogue-lite shooter where each round gets more intense. The losing player of each round unlocks clever upgrades to create a better build to counter their opponent.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .